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How To Enforce Clan-Honour-Rules?


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#1 DI3T3R

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Posted 05 November 2013 - 04:02 AM

What's the appropriate way to trick players into fighting like Clanners?

- If a Mech is already targeted by another Mech, you can't target him. -> A visual reminder that discourages concentrating fire.

- Only reward the last shot? -> People might steal kills.
- Only reward first shot? -> People might hog more challenges than they can realistically win and deprive their team-mates of rewards.

- Reward the player who caused the most damage to a killed Mech? -> Unsure if the program keeps separate lists, who caused how much damage to whom.

- Give each Mech a timer?
* It would run down to 10 seconds.
* All Mechs have the status "unchallenged" at the beginning.
* Shoot at an enemy Mech, and the status changes to note that you are in a duel with him and he's in a duel with you. However the duel only lasts as long as the timer is running. When the enemy's timer runs out, because you haven't hit him in the last 10 seconds, he's no longer considered to be your exclusive opponent.
Kill an enemy Mech that's unchallenged or in a duel with you, and you get a reward.
Kill an enemy Mech that's currently considered in a duel with somebody else, and you get no reward.
-> If you want that reward, pick an enemy and make sure nobody else gets a chance to fight him. Concentrating fire and stealing kills won't result in net benefits.
Problem: There might be situations when a single Mech needs several timers while fighting several enemy Mechs.


Any other ideas?

Edited by DI3T3R, 05 November 2013 - 04:59 AM.


#2 Boris Javorina

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Posted 05 November 2013 - 04:50 AM

tricky question.

Enforcement of clan fighting rules would imply the need of a strict punishment if these rules are not obeyed.

Personally I think Clan tech should not be buyable by C-Bills. Maybe another in-game currency (e.g. Honour-points) is required in order to cater for this restriction. Moreover, Clan tech should be really (i mean it) expensive!

Finally, the dis-regarding of clan fighting rules shall be punished by zero benefits.

By introducing a new currency for clan tech and a zero benefit if rules are not obeyed you educate the players to behave in a clan way, quiaff?

Edited by Boris Javorina, 05 November 2013 - 04:52 AM.


#3 DI3T3R

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Posted 05 November 2013 - 05:06 AM

My question was: What rules do we need for this game, so players who mimic clan-behaviour would profit the most and any others would get punished?

Of course, you can enforce them via incentives, but how could the program tell the good-doers and the evil-doers apart?

#4 Jaroth Corbett

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Posted 05 November 2013 - 05:12 AM

http://mwomercs.com/...cess-1st-draft/

#5 Jakob Knight

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Posted 05 November 2013 - 05:14 AM

Quite simply, you can't.

Encoding additional fire restrictions into the game where friendly fire is part of the game environment would do little unless you remove friendly fire. Otherwise, the person will just blaze away anyway, especially since the majority of players do not lock onto their target anyway during combat. Putting in a hard immunity to fire would break the friendly fire immersion, and would call into question why it was in at all.

Rewards would also be pointless, as they would have to eclipse the rewards for winning in order to have any meaning, which would make people wonder why they should play Inner Sphere. Penalties, likewise, would have to be extreme, which would lead to players crying about them and having them removed (as has been the track record of the Devs to date in issues of the same catagory).

Bottom line: You cannot control the actions of a player in MWO, only your own. They will do what they want, and if all they want to be a Clan player is to have the biggest guns and advantages over other players, you will simply have to accept that you will be fighting alongside them as a Clan player, and accept them as equal parts of your 'team'.

#6 Zerberus

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Posted 05 November 2013 - 05:25 AM

If the timeline is not reset, this becomes completely irrelevant, because zellbrigen was not granted to units or factions not deserving of it.

Which at this time next year (when teh clans return from selecting a new ilKhan) includes more or less everyone in the IS. :)

Edited by Zerberus, 05 November 2013 - 05:25 AM.


#7 P e n u m b r a

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Posted 05 November 2013 - 06:30 AM

it was an agreement not an enforcement....

Edited by Le0yo, 05 November 2013 - 06:30 AM.


#8 Joseph Mallan

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Posted 05 November 2013 - 06:54 AM

View PostLe0yo, on 05 November 2013 - 06:30 AM, said:

it was an agreement not an enforcement....

Clans still bid
Clans still conserved resources.
It is the clan way of combat.
Anything less... You are not playing the clans.

#9 CyclonerM

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Posted 05 November 2013 - 07:08 AM

It might work only if the penalties for not using Zellbrigen are heavy (Dezgra = less honor erning after the match).

If a player has to target the enemy to engage him in a duel , you have to explain it very well to the noobs and BT ineducated silent majority.

Btw, IS players will feel more than free to ignore Zellbrigen and this will make the match hell for Clanners, so Zellbrigen may be implemented only in Clan vs Clan matches (if there will be). I know 3050 most Clan units still used Zellbrigen but is really impossible to enforce to Clanners, especially if they are not hard-core players.

The bidding would be reflected by 12 vs 10. An equal force (by numbers of course) would be 12vs12 (a Clan commander may well bid two warriors not part of a full Star) but bid down to 10 (a binary).

Edited by CyclonerM, 05 November 2013 - 07:10 AM.


#10 Joseph Mallan

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Posted 05 November 2013 - 07:22 AM

View PostCyclonerM, on 05 November 2013 - 07:08 AM, said:

It might work only if the penalties for not using Zellbrigen are heavy (Dezgra = less honor erning after the match).

If a player has to target the enemy to engage him in a duel , you have to explain it very well to the noobs and BT ineducated silent majority.

Btw, IS players will feel more than free to ignore Zellbrigen and this will make the match hell for Clanners, so Zellbrigen may be implemented only in Clan vs Clan matches (if there will be). I know 3050 most Clan units still used Zellbrigen but is really impossible to enforce to Clanners, especially if they are not hard-core players.

The bidding would be reflected by 12 vs 10. An equal force (by numbers of course) would be 12vs12 (a Clan commander may well bid two warriors not part of a full Star) but bid down to 10 (a binary).

Once an Enemy breaks Zellbrigen all gloves are off. I like the idea of more honor for fighting honorably, Clanners ranked according to their Codex achievements in battle. You are not going to be a RiStar if you have a mess of assists but few personal kills. If any faction should be rated on personal achievement it is Clanners. So a Clanner Elo should definitely be based on KIll/Death v Win Loss. And to that Who you kill is also important. MechWarrior Joanna became a rock star after defeating Natasha Kerensky.

Edited by Joseph Mallan, 05 November 2013 - 07:23 AM.


#11 Hillslam

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Posted 05 November 2013 - 07:31 AM

Short answer:

You can't. Players won't.

Result:

Clan mechs cannot be made uber powerful, or their tech must be available to IS players, or give the IS a numerical advantage. Otherwise all paying players will move to clan tech and we'll have nothing left to fight.

#12 CyclonerM

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Posted 05 November 2013 - 07:45 AM

View PostJoseph Mallan, on 05 November 2013 - 07:22 AM, said:

And to that Who you kill is also important. MechWarrior Joanna became a rock star after defeating Natasha Kerensky.

Maybe you might get more honor killing the enemy faction's high ranking players? Why not!

#13 Joseph Mallan

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Posted 05 November 2013 - 07:55 AM

View PostCyclonerM, on 05 November 2013 - 07:45 AM, said:

Maybe you might get more honor killing the enemy faction's high ranking players? Why not!

This makes sense. A player with a higher Elo would be what a Clanner wants, Those players who won top billet in the MW:O tourneys, Unit Commanders, ForumWarriors, etc should be high priced targets for Clanners.

#14 CyclonerM

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Posted 05 November 2013 - 08:35 AM

View PostJoseph Mallan, on 05 November 2013 - 07:55 AM, said:

This makes sense. A player with a higher Elo would be what a Clanner wants, Those players who won top billet in the MW:O tourneys, Unit Commanders, ForumWarriors, etc should be high priced targets for Clanners.

I was thinking more to the players getting a high rank with loyalty points in a faction, but we shall include Merc unit leaders for sure.

And maybe a x2 honor bonus if you kill a Dev? :)

#15 Joseph Mallan

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Posted 05 November 2013 - 08:51 AM

View PostCyclonerM, on 05 November 2013 - 08:35 AM, said:

I was thinking more to the players getting a high rank with loyalty points in a faction, but we shall include Merc unit leaders for sure.

And maybe a x2 honor bonus if you kill a Dev? :)

Well Clanners do hate on Mercs quite a bit. Dragoon leaders should have the highest payout since they started as Clanners...

#16 SmithMPBT

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Posted 05 November 2013 - 09:13 AM

Let the Clans enforce their own unit/lore rules. They're capable of managing themselves and can dispense consequences as needed. Inner Sphere units can choose to obey or not, just like in Battletech fiction.

#17 Joseph Mallan

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Posted 05 November 2013 - 09:19 AM

View PostSmithMPBT, on 05 November 2013 - 09:13 AM, said:

Let the Clans enforce their own unit/lore rules. They're capable of managing themselves and can dispense consequences as needed. Inner Sphere units can choose to obey or not, just like in Battletech fiction.

Don't forget THE Clans will be lead by MW:O appointed people as any Canon Faction, and Canon Merc will.

Edited by Joseph Mallan, 05 November 2013 - 09:19 AM.


#18 CyclonerM

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Posted 05 November 2013 - 09:22 AM

View PostSmithMPBT, on 05 November 2013 - 09:13 AM, said:

Let the Clans enforce their own unit/lore rules. They're capable of managing themselves and can dispense consequences as needed. Inner Sphere units can choose to obey or not, just like in Battletech fiction.

This is true for Clan lore-based units.. Not for random Clan casuals.

#19 SmithMPBT

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Posted 05 November 2013 - 09:26 AM

Are there any games that have Developer Enforced Play Styles? Excluding griefing TKing etc.

#20 Joseph Mallan

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Posted 05 November 2013 - 09:33 AM

View PostSmithMPBT, on 05 November 2013 - 09:26 AM, said:

Are there any games that have Developer Enforced Play Styles? Excluding griefing TKing etc.

TT BattleTech. What you o at your table is of no consequence, but for official events, you bet the Makers have a heavy hand in how the game is run.

Edited by Joseph Mallan, 06 November 2013 - 04:34 AM.






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